Online Attentional Bias Modification Training for Adolescents with Internet Gaming Disorder

نویسندگان

  • Mohammad Noori Department of Clinical Psychology, School of Medicine, Shahid Beheshti University of Medical Sciences, Tehran, Iran.
  • Saeed Nasiry Department of Clinical Psychology, School of Medicine, Shahid Beheshti University of Medical Sciences, Tehran, Iran.
چکیده مقاله:

Objective: Previous research has shown that attentional bias towards game-related stimuli is a significant factor in the etiology, maintenance and severity of Internet Gaming Disorder (IGD). Therefore, interventions targeting attentional bias towards game-related stimuli, can potentially ameliorate this disorder. The aim of the present research was to examine the effectiveness of online Attentional Bias Modification (ABM) training in reducing game-related attentional bias and IGD severity in adolescents. Methods: In this quasi-experimental study, 33 adolescents with DSM-5 diagnosis of IGD were sampled and assigned to an experimental group (n = 17) or a control group (n = 16) randomly. The experimental group received online ABM, while no interventions were delivered to the control group. Attentional bias and IGD severity in the two groups were measured at pre-test and post-test, and then at 2 months follow-up via Modified Stroop Test and Internet Gaming Disorder-20 (IGD-20) questionnaire. Two-way repeated measures analysis of variance and Fisher’s least significant difference (LSD) were implemented using the 26th version of SPSS software to analyze the gathered data. Results: Game-related attentional bias and the severity of IGD were significantly decreased in the participants of the experimental group (p < 0.05). These reductions were also maintained at 2 months follow-up, but were not evident in the control group at any stage (p > 0.05). Conclusion: Considering the results of the study, it could be concluded that online ABM can be considered as an auxiliary or standalone treatment for adolescents with IGD, although further research is necessary in order to understand its mechanisms of effect.  

برای دانلود باید عضویت طلایی داشته باشید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Effects of Online Attentional Bias Modification on Coronavirus Anxiety

Background: The negative impacts of the Coronavirus Disease 2019 (COVID-19)outbreak on public mental health are enhancing the number of individuals requiring psychotherapy. Besides, anxiety is becoming more frequent than any other mental health issue among individuals. Similar to other anxiety types, coronavirus anxiety is associated with elevated attentional bias. The present study aimed to ex...

متن کامل

Online Cognitive Bias Modification of Interpretation for Children With Obsessive-Compulsive Disorder

Objective: Many children with Obsessive Compulsive Disorder (OCD) either don’t have access to its main treatment, Cognitive Behavioral Therapy (CBT), or do not respond to it. Cognitive Bias Modification of Interpretation (CBM‑I) is a novel and promising intervention that targets incorrect interpretation of intrusive thoughts and impulses which are the characteristics of OCD. The aim of the pres...

متن کامل

Internet Gaming Disorder in Children and Adolescents.

The American Psychiatric Association recently included Internet gaming disorder (IGD) as a potential diagnosis, recommending that further study be conducted to help illuminate it more clearly. This paper is a summary of the review undertaken by the IGD Working Group as part of the 2015 National Academy of Sciences Sackler Colloquium on Digital Media and Developing Minds. By using measures based...

متن کامل

Adolescents with Internet Gaming Disorder (IGD): profiles and treatment response.

Demand for treatment for problems related to the use of video games have increased significantly in adolescents. Most cases have a comorbid mental disorder that jeopardises both pathologies. The aim of this study is to describe profiles of adolescents with Internet Gaming Disorder (IGD) according to comorbidity and analyze treatment response at 3 and 6 months. A sample of 86 patients which cons...

متن کامل

Detection of Craving for Gaming in Adolescents with Internet Gaming Disorder Using Multimodal Biosignals

The increase in the number of adolescents with internet gaming disorder (IGD), a type of behavioral addiction is becoming an issue of public concern. Teaching adolescents to suppress their craving for gaming in daily life situations is one of the core strategies for treating IGD. Recent studies have demonstrated that computer-aided treatment methods, such as neurofeedback therapy, are effective...

متن کامل

Visual search attentional bias modification reduced social phobia in adolescents.

BACKGROUND AND OBJECTIVES An attentional bias for negative information plays an important role in the development and maintenance of (social) anxiety and depression, which are highly prevalent in adolescence. Attention Bias Modification (ABM) might be an interesting tool in the prevention of emotional disorders. The current study investigated whether visual search ABM might affect attentional b...

متن کامل

منابع من

با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

ذخیره در منابع من قبلا به منابع من ذحیره شده

{@ msg_add @}


عنوان ژورنال

دوره 10  شماره 2

صفحات  0- 0

تاریخ انتشار 2022-04

با دنبال کردن یک ژورنال هنگامی که شماره جدید این ژورنال منتشر می شود به شما از طریق ایمیل اطلاع داده می شود.

کلمات کلیدی

میزبانی شده توسط پلتفرم ابری doprax.com

copyright © 2015-2023